Basilisk (trijam)
My first game for the three-hour Trijam game jam#173. The theme was: You are the monster. My idea for that was that YOU control the monsters in the game, instead of the "player" running the level. This is what I could get done in the 3hr limit.
You can see the improved version (over the time limit) here.
Built using microstudio.dev. (My first game exploring this ide.) Took about a half-hour to get the sprites all set up and another half-hour for basic game functions using the Quick Engine. A little over an hour to get the "player" AI working in a rudimentary but tolerable way. Balance of time to get some better player controls working, add a title screen, and throw in some sound effects.
CREDITS
- Character sprites based on Deep Night by Vexed (CC0) with some edits
- Heart sprite derived from Simple Dungeon Crawler by 0-lobster (CC0)
- Map tiles from Inca Game Assets by Kronbits (PD)
- Music: “Combat Plan” short loop, from PlayOnLoop.com. Licensed under Creative Commons by Attribution 4.0
- Sound effects from Groovy's Retro Sound Effects by GroovyMaster
Comments
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Fun idea, i like that you chose the same layout as if this were the player :)